Horace
Hopper's Musical Adventures and Painting CD-ROM
These
adventures in learning and skill building are for
children from 2 to 10.
The Function keys, mouse, space bar, and Hopper
Bopper (switch click) are the action keys.
These trigger thousands of audio and color
digital samples. These
sounds and colors along with 860 images can be
especially useful in stimulating communication and
creative growth in developmentally challenged children.
The use of enhanced learning techniques make it
appropriate for children of all developmental levels.
In
the Beginning…Place the CD-ROM in the computer
CD tray. Follow
the directions as it self-installs.
Double click the treble clef icon on the screen
to start the program.
Place the plastic laminated colored
note guide with the folded edges bent down
directly behind the function keys (top row).
The folded edges seat behind the three groups of
keys. The function keys are the
keyboard.
If your keyboard is a laptop, use scissors to
trim the guide to make it fit.
It is extremely important to use the note guide.
The
graphic background settings for the adventures are the
night sky over an ocean and the outer space over the
moon. They
can be selected under Options
in the tool bar. A background sound of the
ocean and a space sound give an imaginative context to
the scenes. These background sounds can be chosen under Options.
There
are ten categories of usage across the top of the
screen. Each
is a menu of graduated skill building activities. Early
indications from research suggest it is best to
concentrate on one level at a time.
However the exception may be to use the painting
section as a reward for progress in other areas.
Testing on a weekly basis with vocabulary
development and pitch recognition will show overall
growth by percentage.
Different
instruments appear on the Tool Bar at the top including
drums and pizzicato strings.
A complete list of sounds, languages and voices
can be found under Options.
The
Hopper
Bopper is a round switch that can be struck
or pressed. It can be obtained through our web site.
For developmentally challenged children it is a
must. It
functions as a left mouse click.
FILE: The print command is located under File. It is especially
important to print out the results of the children’s
work in the painting section on a daily basis.
This rewards the children and gives each a unique
example of their success.
NOTES:
Play the
Notes turns each function
key into a key like on a piano.
Each key plays one of the 12 chromatic notes in
the musical scale.
Dr. Roxane LaCombe’s voice was digitally
sampled singing each note in English (e. g. D Sharp). On the screen, a unique shape and color for each note is
displayed as the note is played.
Also, a musical staff with the note positioned on
it is seen.
Guess
the Note. The
computer plays a note with the shape and color
displayed. The
child presses the correct function key until the right
one is played (only the right one will sound) and the
counter displays “1”.
For physically challenged children, the Hopper
Bopper or space bar can be used to trigger the correct
note. The
diagonal line of color circles has a moving bracket that
can be used to select the right note.
Guess
the Note No Hints does
the same thing with no visual cues for the correct
sound.
Beat
the Bird is a timed game.
The bird flies across the screen in 60 seconds.
The child gets as many notes identified as
possible before the bird is across.
TUNES: Twenty-Nine simple songs are programmed to play in rhythm for
the child to hear.
Play
All. All
the songs will play one after another.
Try the Celeste with this one!
Learn
the Tune is a program to teach the children notes in
sequence. Each note of a song is displayed in color and shape.
The child plays each note displayed in order
(only the correct note will work).
This program develops special skills in the
child.
Advance.
The Hopper Bopper (or space bar) plays each note
in order as the child strikes the Bopper. The ability to
discern long and short note durations is developed.
You can choose what language or instrument is
played under Options.
In
Compose mode
the child can record, play back, and store any song they
play.
WORDS: Play the Words is a
program where the computer spells a word on the screen
and the child plays each letter in order.
The Voice then pronounces the word.
The score is in the upper left corner.
The Hopper Bopper can be used to play the
letters.
Spell
the Word is a program where 68 words that can be
formed using the letters of the musical scale.
Words can be heard in English, Spanish, or
Korean.
HORACE
VOX: In
this program 860 images can be displayed and each is
accompanied by the sung word representing the image.
The images can be selected as illustrations or
photos. “Sing with me” is heard as an invitation to
sing with the computer as the word is sung twice.
In
the All mode,
each word in the library is sung at random, the image is
seen once and automatically advances to the next image.
In the Advance
Mode, the child hits the Hopper Bopper to trigger the
next image.
Display
Words presents each
word with the picture
Three
Pictures tests the child with a 3-picture
comparison. The
results are tabulated on a continuous scale for each
child. Enter the child’s name and select a number of
words. You
can save the list by typing a name for the list.
To
select individual words use Choose Words. Click on
words to use and hit OK.
You can make and save lists for each child.
Just name the file and it can be reloaded later.
There
are many categories to choose from including school,
food, body parts, home, and buildings.
HORACE
SCOPE:
This important program shows proportional
relationships in counting.
A drum set shows visual representations of the
counting. The first 5 function keys select whole notes,
halves, quarters, eights, and sixteenths.
Pressing the key starts the count and hitting it
again stops it. Any relationship can be demonstrated. The upper notes can be
played along with the counting.
Example: Select
Drum. Press the “C” (F1) key.
Hear the bass drum play whole notes.
Press the “C” key again. The drum stops.
Voice.
A Voice counts aloud as the drums plays.
Drum.
The different drum sounds play the counts.
Use
the Hopper Bopper or Space Bar to play along with the
beat. Choose
the instrument to play with Options.
PICTURE: A set of 29 very fine commissioned line drawings are
included.
Paint
by Music. In
this program the child chooses the color by playing a
function key. The
color is displayed in the drawing.
As more colors are chosen a rational can be
discerned in the way the color is positioned.
The Hopper Bopper can be used to trigger the
color positioning.
This triggering is at random.
Paint
by Color. The
child can choose a color in the note strip at the top of
the screen or the function keys. With the Mouse, the child chooses what parts of the picture
to paint with that color.
Kaleidoscope.
As the child strikes a function key, space bar,
or Hopper Bopper, the color is displayed in a geometric
design that moves in time.
As colors are more frequently selected, the
complexity of the design increases.
TESTS: Several Tests are included that measure the ability to
discern and remember tones.
Absolute and Relative Pitch are measured.
A percentage comparison from the initial score is
tabulated.
OPTIONS:
Voice
can be used to choose between sung sounds in English,
Spanish, French, and Korean.
Instruments, including Flute, Dogs barking,
Drums, Pizzicato Strings,
Piano, and Celeste may be used in any area of the
program.
Hopper
Bopper: This
switch available through our Web Site performs a left
mouse click when hit.
It is used in selecting a pitch under Notes.
It triggers the consecutive pitches in a
song under Tunes.
Other functions are described above.
Research at Sequoyah and Andrew Johnson
This
program is the result of 10 years of working with
children with all manner of ability, economic, and
social situations.
Much early work funded by the State Arts Council
was directed toward children of economically challenged
families through Greenwood Foundation.
The common denominator was music as an enhanced
tool in developing early skills in language and math.
More
recently, we have developed specific tools using private
venture capital and research studies funded by
Kirkpatrick Foundation, Barthelmus Foundation, and the
Kravis Foundation. This is the largest study so far. We hope to show progress with socialization and understanding
of math and language with music as a catalyst with
children diagnosed autistic and multiple developmental
disorders. We
have chosen more severely challenged children based on
success with a study at Frost Elementary in Tulsa which
showed students using our program scoring 48% higher in
math and 23% higher in language development over the
control group.
Note:
The Hopper Bopper and the space bar can be used
to trigger many events.
The speed of the response can be set in the
settings section under mouse double click speed.